Sunday, March 6, 2011

Prepare for Boarding: Gearing up to run a Spelljammer campaign

I'm planning on giving our DM a break.  He's been running the campaigns now for about 5 or 6 years and has mentioned a couple times as we've hit points where we contemplate changing campaigns, changing out a character or two, or simply having the party relocate to a new region of Faerun, that he'd like to play a bit.  Yes, so far, we've always played in the Forgotten Realms.  We all love "The Realms."  Before our current DM (let's call him B) joined our gaming group, I'd been DMing for a year or so since our previous DM had gotten hitched and moved on.  Once B arrived, he volunteered to DM and I was ready to let him.  He's almost always overly prepared and has lots of hand-written pages of notes on just about any direction we could choose to go.

So, now I'm going to let him play again.  Previously, I had tried to run a Dark Sun campaign with most of the players in our group.  Unfortunately, most of them didn't quite grasp the extreme nature of that realm, which led the game to lack the punch I was hoping for.  My plan on this campaign is to surprise the players by having them start somewhere in Faerun and shortly thereafter get waylaid and find themselves in the hold aboard a spelljammer ship.  That, I believe, follows one of the Spelljammer module beginnings to some extent, but it's easy to use while keeping them from knowing what's coming.

More on the plans to come...


A few Spelljammer links:
Spelljammer.org
Spelljammer in Wikipedia
Spelljammer wiki in Wikia